Attack From Mars VPX

VIRTUAL PINBALL Forums TABLES, DB2S,ROMS,MEDIA Attack From Mars VPX

This topic contains 279 replies, has 102 voices, and was last updated by  NetzZwerg 1 week, 1 day ago.

Viewing 10 posts - 271 through 280 (of 280 total)
  • Author
    Posts
  • #123939

    Ben Logan
    Participant
      • Posts 337

    It’s not plugged it yet, and I’m already over the moon!

    #123941
    kino412
    kino412
    Participant
      • Posts 12

    wow, what an update. Cool stuff even more than before.

    I really would have liked to attend the beta testing you posted on fb, but I didn’t have time for. So, sorry, that after release I think, I found something:

    the lights l43 and l44 fade down too slow. A fade down value 0f 0.4 (instead of 0.04) fixes this.

    Pretty sure, this was already in the previous version, because most of the insert lights have this fade down value. But, whatever…

    @vogliadicane I think I’m having the same issue as you. I’m assuming you’re talking about the skill shot lights above the pop bumpers? I looked through the script but couldn’t find l43 or l44. Can you please elaborate on how to change their fade down value?

    Edit- sorry, I finally found it. For anyone else, use Edit-> Select Element to find the lamps. Then the “fade down” value is an option for those individual lamps. Update that to 0.4 and you should be good.

    #123942
    guga_nt
    guga_nt
    Participant
      • Posts 46

    wow, what an update. Cool stuff even more than before.

    I really would have liked to attend the beta testing you posted on fb, but I didn’t have time for. So, sorry, that after release I think, I found something:

    the lights l43 and l44 fade down too slow. A fade down value 0f 0.4 (instead of 0.04) fixes this.

    Pretty sure, this was already in the previous version, because most of the insert lights have this fade down value. But, whatever…

    @vogliadicane I think I’m having the same issue as you. I’m assuming you’re talking about the skill shot lights above the pop bumpers? I looked through the script but couldn’t find l43 or l44. Can you please elaborate on how to change their fade down value?

    I believe this is in the editor, not in the script. :scratch:

    #123943

    Cary Teague
    Participant
      • Posts 1

    The flippers are sticking in the up position. I updated my Vpinmame to 2.8. Any ideas?. Table looks great.

    #123944

    outhere
    Participant
      • Posts 45
    #123945
    TNT2
    TNT2
    Participant
      • Posts 184

    I am just getting updated on the final 10.5 release and newer tables.

    This is unbelievable. Amazing work!

    #123946

    Scooby
    Participant
      • Posts 53

    I’ll give you a clue

    Thanks again for your hard work and dedication with your tables and for sharing with the VP community. With the unfortunate news of this site shutting down soon, where can we follow your future projects?

    #123949
    g5k
    g5k
    Participant
      • Posts 104

    I’ll give you a clue

    Thanks again for your hard work and dedication with your tables and for sharing with the VP community. With the unfortunate news of this site shutting down soon, where can we follow your future projects?

    Current project is a collaboration with another author and it will be up to him where it is released but pretty sure it will be vpinball for that one. I’m not sure what I’m going to do yet beyond that.

    #123950

    Ben Logan
    Participant
      • Posts 337

    If you happen to be working with Sliderpoint, you’re in good hands!

    #123994

    NetzZwerg
    Participant
      • Posts 1

    This is absolutely stunning! Thank you so much for sharing your fantastic works! :good:

Viewing 10 posts - 271 through 280 (of 280 total)

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