December 26, 2017 at 7:31 pm #17218
December 27, 2017 at 12:49 am #17219
- Posts 330
- Posts 47
Nice work rothbauerw, yes I am using the latest 3282 version of 10.4. Thanks for the help and I did note your comments in the 10.4 beta thread on VPF.December 27, 2017 at 4:34 am #17220
December 27, 2017 at 11:57 am #17227
- Posts 146
- Posts 32
yeah, sorry guys, an oversight on my end, i interpreted that code in the exact opposite way, and to my own shame when i tested IJ i only made sure if the flippers and mini-playfield work but did not look at the score.. :/December 27, 2017 at 11:59 am #17228
- Posts 32
I expect there will be a fix for it in the wpc.vbs itself … soon. But, right now we should probably just accept a bug or two and let the devs enjoy their “holiday” 🙂
Nice work around Roth. Wish I understood half of the reason why that works 🙂
Actually that’s part of the new intended way how nFozzy designed it to separate upper and lower flipper inputs.December 30, 2017 at 11:08 am #17240
- Posts 37
If I use Const Solenoids = 2 the flippers do not move at all. I have to keep it at 1.January 2, 2018 at 8:59 am #17259
- Posts 47
The workaround worked for me for a few games but since restarting the system I get the same error as CK, no flipper action at all.January 2, 2018 at 10:31 am #17260
Just set useSolenoids to 1January 2, 2018 at 10:38 am #17261
I expect there will be a fix for it in the wpc.vbs itself … soon. But, right now we should probably just accept a bug or two and let the devs enjoy their “holiday”
Nice work around Roth. Wish I understood half of the reason why that works
sw116 and sw118 are commonly used for UL and UR flippers(in most WPC pins), while in IJ these are the ramp switches, that’s why. Everytime you press the flipper keys those switches are “on”, so I used cSingleLFlip to prevent that. Now cSingleLFlip has been “replaced” by keyStagedFlipperL.January 2, 2018 at 3:54 pm #17263
- Posts 15
I had a ball stuck under the grey exit ramp from the big totem on the right that distributes the multiball. I couldn’t get it out by nudging or do anything else and had to quit and come back. I could see it as sometimes the top of it would peek through the ramp.January 3, 2018 at 12:51 pm #17266
- Posts 2
Does anyone know if this was taken down? Can’t seem to see the download link anymore…January 3, 2018 at 1:09 pm #17267
- Posts 80
It’s still working: http://www.monsterbashpincab.com/indiana-jones-williams/
Does anyone know if this was taken down? Can’t seem to see the download link anymore…
Follow VPin-bot on Facebook! With posts of all the latest table releases and updates from all the main VP websites. Have fun!
https://www.facebook.com/Vpinbot/January 3, 2018 at 2:27 pm #17269
- Posts 2
Ah great, thanks for this!! The link in the downloads list (from the game picture) took me to this page. Most of the others take to a page with downloads.
Cheers!January 4, 2018 at 7:59 pm #17271
- Posts 14
I am still hoping someone can help me with my issue. This table for some reason runs at 20 fps or so, and all my other tables run at over 300 fps. I have checked user settings, global video settings, etc. Normally, I would not keep pushing this, but I love this table, and want to play the X version. I do know at least one other user on the forums was having the same problem.
Here is what I have tried so far:
adjusted FXAA and other settings
deleted/removed/tried new bs2 file
deleted nvram file
reload table from scratch
run the table directly from VPX and not PBX
I am running the latest vpx and VPinMAME version
Are there settings specific to a table in the registry driving video settings/performance?
Is there specific settings in some .vbs file that would be specific to this table?January 4, 2018 at 11:02 pm #17272
Strange, others tables like Monster Bash and AC/DC run fine?
You must be logged in to reply to this topic.