VIRTUAL PINBALL › Forums › TABLES, DB2S,ROMS,MEDIA › Indiana Jones Williams VPX
This topic contains 204 replies, has 106 voices, and was last updated by Drask 3 weeks, 3 days ago.
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December 26, 2017 at 7:31 pm #17218December 27, 2017 at 12:49 am #17219
Nice work rothbauerw, yes I am using the latest 3282 version of 10.4. Thanks for the help and I did note your comments in the 10.4 beta thread on VPF.
December 27, 2017 at 4:34 am #17220December 27, 2017 at 11:57 am #17227yeah, sorry guys, an oversight on my end, i interpreted that code in the exact opposite way, and to my own shame when i tested IJ i only made sure if the flippers and mini-playfield work but did not look at the score.. :/
December 27, 2017 at 11:59 am #17228I expect there will be a fix for it in the wpc.vbs itself … soon. But, right now we should probably just accept a bug or two and let the devs enjoy their “holiday” 🙂
Nice work around Roth. Wish I understood half of the reason why that works 🙂
Actually that’s part of the new intended way how nFozzy designed it to separate upper and lower flipper inputs.
December 30, 2017 at 11:08 am #17240If I use Const Solenoids = 2 the flippers do not move at all. I have to keep it at 1.
January 2, 2018 at 8:59 am #17259The workaround worked for me for a few games but since restarting the system I get the same error as CK, no flipper action at all.
January 2, 2018 at 10:31 am #17260Just set useSolenoids to 1
January 2, 2018 at 10:38 am #17261I expect there will be a fix for it in the wpc.vbs itself … soon. But, right now we should probably just accept a bug or two and let the devs enjoy their “holiday”
Nice work around Roth. Wish I understood half of the reason why that works
sw116 and sw118 are commonly used for UL and UR flippers(in most WPC pins), while in IJ these are the ramp switches, that’s why. Everytime you press the flipper keys those switches are “on”, so I used cSingleLFlip to prevent that. Now cSingleLFlip has been “replaced” by keyStagedFlipperL.
January 2, 2018 at 3:54 pm #17263I had a ball stuck under the grey exit ramp from the big totem on the right that distributes the multiball. I couldn’t get it out by nudging or do anything else and had to quit and come back. I could see it as sometimes the top of it would peek through the ramp.
January 3, 2018 at 12:51 pm #17266Does anyone know if this was taken down? Can’t seem to see the download link anymore…
January 3, 2018 at 1:09 pm #17267It’s still working: http://www.monsterbashpincab.com/indiana-jones-williams/
Does anyone know if this was taken down? Can’t seem to see the download link anymore…
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https://www.facebook.com/Vpinbot/January 3, 2018 at 2:27 pm #17269Ah great, thanks for this!! The link in the downloads list (from the game picture) took me to this page. Most of the others take to a page with downloads.
Cheers!
January 4, 2018 at 7:59 pm #17271I am still hoping someone can help me with my issue. This table for some reason runs at 20 fps or so, and all my other tables run at over 300 fps. I have checked user settings, global video settings, etc. Normally, I would not keep pushing this, but I love this table, and want to play the X version. I do know at least one other user on the forums was having the same problem.
Here is what I have tried so far:
adjusted FXAA and other settings
deleted/removed/tried new bs2 file
deleted nvram file
reload table from scratch
run the table directly from VPX and not PBX
I am running the latest vpx and VPinMAME versionAre there settings specific to a table in the registry driving video settings/performance?
Is there specific settings in some .vbs file that would be specific to this table?January 4, 2018 at 11:02 pm #17272Strange, others tables like Monster Bash and AC/DC run fine?
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