January 5, 2018 at 2:52 am #17274
Yes, both of these tables run over 200 FPS. I attached a screenshot of the F11 data from the table. Not sure if this will help.January 5, 2018 at 2:57 am #17275
2nd attempt to upload picture.
Attachments:You must be logged in to view attached files.January 5, 2018 at 3:12 am #17277
- Posts 9
Just a shot in the dark, but could it be a bad rom file?
Maybe you can go into the registry, search for vpinmame, find the entry for this rom (should be ij_l7), export it, then export one of those that work (AC DC), load them into a text editor and compare both to see what the differences are, if any.January 5, 2018 at 12:46 pm #17278
- Posts 383
What I see is the scripts that are causing it.
Be sure to delete any vbs from the tables folder(scripts must stay in the scripts folder)
Try to set
Const UseSync = 0
in the table script (the first lines).January 7, 2018 at 10:47 am #17356
- Posts 21
yeah, sorry guys, an oversight on my end, i interpreted that code in the exact opposite way, and to my own shame when i tested IJ i only made sure if the flippers and mini-playfield work but did not look at the score.. :/
There is now a fixed version here: http://www.vpforums.org/index.php?showtopic=38651&p=397251
Please test.. ..January 8, 2018 at 8:07 pm #17470
- Posts 2
Bit late to the party here, but only just upgraded 10.4 to the latest (for Who Dunnit) and then checked this Indy score bug.
Was able to reproduce it.
Just downloaded that new WPC code Toxie and seems to be working fine here now (although I haven’t got to the Path of Adventure yet so don’t know if that mini playfield tilts correctly, but flippers and score all working properly).January 9, 2018 at 9:21 pm #17515
- Posts 40
This can also be fixed in the script with the following changes:
Add two new lines after the LoadVPM line (see below)
LoadVPM "02800000", "WPC.VBS", 3.55 keyStagedFlipperL = "" keyStagedFlipperR = ""
Set UseSolenoids = 2
Const UseSolenoids = 2
I’m happy to report Roth’s script patch above is working well for me. Thanks!January 11, 2018 at 5:59 pm #17585
I am still hoping someone can help me with my issue. This table for some reason runs at 20 fps or so, and all my other tables run at over 300 fps. I have checked user settings, global video settings, etc. Normally, I would not keep pushing this, but I love this table, and want to play the X version. I do know at least one other user on the forums was having the same problem.
Here is what I have tried so far:
adjusted FXAA and other settings
deleted/removed/tried new bs2 file
deleted nvram file
reload table from scratch
run the table directly from VPX and not PBX
I am running the latest vpx and VPinMAME version
Are there settings specific to a table in the registry driving video settings/performance?
Is there specific settings in some .vbs file that would be specific to this table?
I’ve got exactly the same problem, I posted it in the WIP topicJanuary 11, 2018 at 6:46 pm #17586
- Posts 8
When you load the table in vpx, is vsync set to -1 in the options tab?January 11, 2018 at 10:50 pm #17591January 12, 2018 at 4:09 am #17595
I absolutely love this table as well, and I have the exact same problem. I have spent many hours (and posts on various forums) trying to get this table to run properly. I have tried all kinds of things from deleting all related files and starting over, to comparing registry files with a working table line by line. At one point I had a fairly consistent run of getting the table to run properly the first time I started it up. After that it would slow to less than 20 fps if I tried to run it again. I could reboot my machine, and it would run with proper fps once, and then I would have to reboot again. Now, this does not even work. Any help would be appreciated. I am willing to do more testing, send logs, or whatever to help get this to workJanuary 12, 2018 at 9:14 am #17596
@imajonzin : I deleted the registry entry for ij_l7 and I got a 43 FPS as result. Then I started to modify my parameters in VPX and I lost 10 FPS. I still get 35 FPS with NO anti-aliasing, NO playfield Reflection and everything to the minimum. I tried with force fullscreen exclusive and without, nothing change… I ‘ll get mad with this table
@ninuzzu : I tried modifying the Const UseSync to 0, that’s the same result.
I get~ 90FPS with brute force AA x4 on ALL your others table.January 12, 2018 at 11:31 am #17599
January 13, 2018 at 1:14 am #17603
- Posts 383
Great news!!! Commenting the real time updates lines seemed to fix the issue. I am now getting over 200 FPS. Thanks for the assistance.January 13, 2018 at 1:46 pm #17607
the same here thx @ninuzzu
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