The Addams Family

VIRTUAL PINBALL Forums TABLES WIP The Addams Family

This topic contains 25 replies, has 16 voices, and was last updated by alandee alandee 19 hours, 51 minutes ago.

Viewing 11 posts - 16 through 26 (of 26 total)
  • Author
    Posts
  • #124023
    robwaade
    robwaade
    Participant
      • Posts 109

    I’m sure this table will be awesome can’t wait it’s amazing all the detail you guys put into the tables

    #124024
    sliderpoint
    sliderpoint
    Participant
      • Posts 15

    All models delivered (I’m pretty sure). Now on to climbing the next mountain ;-)

    -Mike

    #124025

    Ben Logan
    Participant
      • Posts 337

    Awesome, Mike. So excited for this one.

    #124037

    Draifet
    Participant
      • Posts 63

    I was very happy to know that Sliderpoint was updating my fav table, but now with this tandem I’m happy x1000. Can’t wait to see it, please make us suffer with some wip screenshoots haha.

    #124041
    alistaircg
    alistaircg
    Participant
      • Posts 144

    Da Da Da Dum (Snap Snap)

    #124066
    firebrand007
    firebrand007
    Participant
      • Posts 14

    Awesome news !! I hope the process can be made a bit less tedious and will be checking regularly on your team’s wip, like a ton of people I think :)

    #124079
    g5k
    g5k
    Participant
      • Posts 104

    Every project has to start somewhere…spent sometime on the playfield texture which is at 7k and have all of sliderpoints objs into Maya now. The higher res playfield is beneficial when doing projection as it will be rendered with perspective and then projection will straighten it back out to what gets imported into VPX so we want a nice a sharp 4k end result with all the detail that ray tracing will add to the base texture from the surrounding objects and eventual lighting.

    I’ve also got some other geo that was shared to me which may be higher detail for render only. The render can then be projected back on to the lower poly vpx primitives. The squares are distribution errors. The test render uses machines on the network to share the rendering task into buckets (each of those square), sometimes things go whacky and this is the result. Also looks to be some funky business on those metal ramps.

    #124080

    Stephen Sayles
    Participant
      • Posts 37

    OMG, looks incredible when zooming in. Great job!

    #124081

    Ben Logan
    Participant
      • Posts 337

    Off to a great start! I think all of us VP geeks love technical details surrounding builder process. These details are really interesting. Love the documentation of “distribution error” — cool glitch. Thanks for your hard work on behalf of the community, g5k and sliderpoint. Screenshots are always fun and exciting along the way!

    #124082

    kiwibri
    Participant
      • Posts 16

    thank you to the guys making tables for us to use. Truely appreciated

    #124084
    alandee
    alandee
    Participant
      • Posts 80

    Looks great already !
    Love a WIP to learn more and more from !
    Cheers for sharing.

Viewing 11 posts - 16 through 26 (of 26 total)

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