The Addams Family

VIRTUAL PINBALL Forums TABLES WIP The Addams Family

This topic contains 176 replies, has 71 voices, and was last updated by  Franck Thomas 17 hours, 8 minutes ago.

Viewing 15 posts - 16 through 30 (of 177 total)
  • Author
    Posts
  • #124023
    robwaade
    robwaade
    Participant
      • Posts 116

    I’m sure this table will be awesome can’t wait it’s amazing all the detail you guys put into the tables

    #124024
    sliderpoint
    sliderpoint
    Participant
      • Posts 17

    All models delivered (I’m pretty sure). Now on to climbing the next mountain ;-)

    -Mike

    #124025

    Ben Logan
    Participant
      • Posts 355

    Awesome, Mike. So excited for this one.

    #124037

    Draifet
    Participant
      • Posts 67

    I was very happy to know that Sliderpoint was updating my fav table, but now with this tandem I’m happy x1000. Can’t wait to see it, please make us suffer with some wip screenshoots haha.

    #124041
    alistaircg
    alistaircg
    Participant
      • Posts 150

    Da Da Da Dum (Snap Snap)

    #124066
    firebrand007
    firebrand007
    Participant
      • Posts 14

    Awesome news !! I hope the process can be made a bit less tedious and will be checking regularly on your team’s wip, like a ton of people I think :)

    #124079
    g5k
    g5k
    Participant
      • Posts 124

    Every project has to start somewhere…spent sometime on the playfield texture which is at 7k and have all of sliderpoints objs into Maya now. The higher res playfield is beneficial when doing projection as it will be rendered with perspective and then projection will straighten it back out to what gets imported into VPX so we want a nice a sharp 4k end result with all the detail that ray tracing will add to the base texture from the surrounding objects and eventual lighting.

    I’ve also got some other geo that was shared to me which may be higher detail for render only. The render can then be projected back on to the lower poly vpx primitives. The squares are distribution errors. The test render uses machines on the network to share the rendering task into buckets (each of those square), sometimes things go whacky and this is the result. Also looks to be some funky business on those metal ramps.

    #124080

    Stephen Sayles
    Participant
      • Posts 39

    OMG, looks incredible when zooming in. Great job!

    #124081

    Ben Logan
    Participant
      • Posts 355

    Off to a great start! I think all of us VP geeks love technical details surrounding builder process. These details are really interesting. Love the documentation of “distribution error” — cool glitch. Thanks for your hard work on behalf of the community, g5k and sliderpoint. Screenshots are always fun and exciting along the way!

    #124082

    kiwibri
    Participant
      • Posts 16

    thank you to the guys making tables for us to use. Truely appreciated

    #124084
    alandee
    alandee
    Participant
      • Posts 81

    Looks great already !
    Love a WIP to learn more and more from !
    Cheers for sharing.

    #124086
    _Sven34_
    _Sven34_
    Participant
      • Posts 206

    Thank you very much G5K for the Picture. :good:

    #124089
    g5k
    g5k
    Participant
      • Posts 124

    And this is using some other geo that was shared to me and a bit more light to see what’s going on…bit of an uncle fester colour palette going on too :)

    #124090

    Ben Logan
    Participant
      • Posts 355

    Oooh! That’s beautiful. Uncle Fester vibe indeed. “Now you’ve done it!”

    #124091

    chuchomr
    Participant
      • Posts 3

    Awsome :o :o :o

Viewing 15 posts - 16 through 30 (of 177 total)

You must be logged in to reply to this topic.