Who Dunnit VPX

This topic contains 47 replies, has 35 voices, and was last updated by  Thomas 1 month, 3 weeks ago.

Viewing 15 posts - 16 through 30 (of 48 total)
  • Author
    Posts
  • #17432

    Mick_03
    Participant
      • Posts 2

    Thank, it work now ;) amazing table :heart:

    #17433

    hard jay
    Participant
      • Posts 2

    Thanks so much for this. Can’t wait to play.

    #17434

    edgamer1
    Participant
      • Posts 3

    :bravo: :bravo: :bravo: :bravo: :bravo: great table :bravo: :bravo: :bravo: :bravo: :bravo:

    #17436

    Ben Logan
    Participant
      • Posts 290

    Plays great, Ninuzzu, DJRob, and Flupper! This table is tough — just like the real one. Even starting multiball is an achievement! Super fun. Thanks, guys.

    #17438

    blackvulcan3
    Participant
      • Posts 47

    I know STAT mentioned about the backglass earlier but the download at VPF is so slow. Wildman does nice work and his is here http://vpuniverse.com/forums/files/file/3114-who-dunnit-bally-1995/.

    #17439
    laylow
    laylow
    Participant
      • Posts 80

    Thanks for creating one of my favorites, very happy, as always you guys did an amazing job! :yahoo:

    Follow VPin-bot on Facebook! With posts of all the latest table releases and updates from all the main VP websites. Have fun!
    https://www.facebook.com/Vpinbot/

    #17442
    vogliadicane
    vogliadicane
    Participant
      • Posts 87

    I love that the ball shadow reacts to the elevated height on ramps (more distant like in reality) :) not sure, if this is was already covered by Ninu’s standard script, but I think I never saw this happen before. Really nice detail!

    Edit: oh, or it is because of the perspective view. Anyways looks real.

    #17448

    dreammania
    Participant
      • Posts 10

    merci beau travail ;-)

    #17449

    Bluetooth
    Participant
      • Posts 33

    Nice table, i like it !
    Thanks a lot for your beautifull work. :good: :heart:
    Play on a cab, last version of SAM, VPX and DOF, everything is good.

    But is it normal that the roulette dosn’t turn ?
    I find the sound of the bumpers a bit low, how do you rise up ?

    #17453
    Oscar Terol
    Oscar Terol
    Participant
      • Posts 7

    Great job as usual, thank you so much for this table and all the rest. Making happy a lot of people (including me).

    Grazie mille da Barcelona! :bravo:

    #17455

    djrobx2
    Participant
      • Posts 75

    Nice table, i like it !
    Thanks a lot for your beautifull work. :good: :heart:
    Play on a cab, last version of SAM, VPX and DOF, everything is good.

    But is it normal that the roulette dosn’t turn ?
    I find the sound of the bumpers a bit low, how do you rise up ?

    The roulette table does not turn on a real table, so this is accurate. Some people have modded motors onto it, which is possible, but I think it will be a bit strange since the outcome won’t match the game.

    Funny you mention the pop bumpers, I think they should be loud too, but I’ve been accused of liking them too loud. :) Export them and use Audacity to increase the gain. See the screenshot, just move that slider upwards to your liking and reimport the sound.

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    #17457
    slashbot28
    slashbot28
    Participant
      • Posts 3

    Thnx for all the time you put into creating this pinball game.
    Downloqding it right now.
    Keep up the good work much appreciated.

    #17458

    Bluetooth
    Participant
      • Posts 33

    Thank you Djrobx2 for this precisions.
    I open the sound manager but i can’t find fx_bumper. :wacko:

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    #17461
    ninuzzu
    ninuzzu
    Moderator
      • Posts 449

    Thank you Djrobx2 for this precisions.
    I open the sound manager but i can’t find fx_bumper.

    Look for BottomJet, LeftJet and Right Jet

    #17463

    Bluetooth
    Participant
      • Posts 33

    THX ninuzzu :good:
    And thank you for all the work you do ! :bravo: :gott:

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