World Cup Soccer 94 VPX

VIRTUAL PINBALL Forums TABLES, DB2S,ROMS,MEDIA World Cup Soccer 94 VPX

This topic contains 139 replies, has 57 voices, and was last updated by  msadler3313 1 day, 7 hours ago.

Viewing 15 posts - 106 through 120 (of 140 total)
  • Author
    Posts
  • #16676

    magicaurel
    Participant
      • Posts 3

    Great table, but problem with ball lock. The first ball lock it works, but after that the magnet do grab the ball for locking it but after the magnet releasing the ball, the ball goes “through” the post which should normally hold it. So the post is up but the ball does not stick behind it, so it do not lock

    Hi, Thanks for this table, one of my favorite. Very well done! :yahoo:

    Did anyone find a fix for the ball lock? I have the same issue.

    #16686

    The Sicilian
    Participant
      • Posts 3

    I can’t get the DMD to show up on my lcd with the B2S.server option checked. It does appear to work with the old VP9 table. I don’t see anything unusual in Pinmame registry settings for the table. I’m confused. Were are the F6 option settings stored?

    My mistake. I had the dmd hidden. Ugh.

    #16855
    Makineto
    Makineto
    Participant
      • Posts 18

    very nice!,gracias amigos por tan buena labor,es un trabajo excelente

    #16872

    djrobx
    Participant
      • Posts 94

    Did anyone find a fix for the ball lock? I have the same issue.

    I just played a bunch of games, so far have been unable to reproduce it.

    #18206

    markrock76
    Participant
      • Posts 7

    Just bumping this to see if a fix was ever found for the ball lock.

    #23306

    Beau Dwyer
    Participant
      • Posts 10

    Another bump for the ball lock issue, running VP 10.5, Download the table again to confirm I am using the latest (1.2). It works fine on the first ball lock, all consecutive ball locks just don’t hold, table has to be reloaded to fix.

    The pin appears to be up visually, but the ball just seems to glide over it.

    I recorded the issue, this is started after first table load, showing a good ball lock (1:35) and then a no capture lock (4:35). Excuse the bad playing, I was just trying to get to locks.

    Wob

    #23328

    Beau Dwyer
    Participant
      • Posts 10

    Did anyone find a fix for the ball lock? I have the same issue.

    I just played a bunch of games, so far have been unable to reproduce it.

    Hi DjRobx2,

    As per above I am seeing the lock issue with a fresh 1.2 download, I have tried both 10.5 (3377) and 10.4 with the same results. I tried looking at the script, but I have no idea what I am doing :)

    Any ideas?

    Edit: I also just tried 10.5 (3417) with the same results.

    Thanks,
    Wob

    #23331
    BorisB
    BorisB
    Participant
      • Posts 31

    It’s true that in the updated 1.2 version the bug that was succesfull fixed by djrobx2 (iirc) somehow went back in. I’m therefore still playing the 1.1.2 version djrobx2 provided which runs like a charm. I love this table, hope someone will have a look so that everyone here can enjoy it.

    Besides that, I wonder if there is any interest to integrate the resources which someone offered for this table at: http://vpinball.com/forums/topic/world-cup-soccer-ramps/
    They seem to look great, especially the ball :scratch:

    cheers and thanks again for all the wonderful stuff you guys create, its incredible!

    :winken: :good: :heart:

    edit: I attached the 1.1.2 script from the above mentioned version, hopefully helps until there is a fix

    Attachments:
    You must be logged in to view attached files.
    #23334
    Alessio
    Alessio
    Participant
      • Posts 192

    Change in version 1.2 (line script 865):

    Sub SolLockRelease(enabled)
    If enabled then
    PernoLock.TransY= -29
    Playsound “DiverterLock”
    ‘lockrelease.isdropped = true
    vlLock.SolExit enabled
    LockReleaseTimer.Enabled = True
    End If
    End Sub

    Sub LockReleaseTimer_Timer() ‘Give LockRelease more time to be down
    PernoLock.TransY= 0
    Playsound “DiverterLock”
    ‘LockRelease.IsDropped = False
    LockReleaseTimer.Enabled = False
    End Sub

    With this:

    Sub SolLockRelease(enabled)
    vlLock.SolExit enabled
    If enabled then
    PernoLock.TransY= -29
    Else
    PernoLock.TransY= 0
    end if
    Playsound “DiverterLock”
    End Sub

    I think this is the problem
    Let me know if it works well

    #23337
    BorisB
    BorisB
    Participant
      • Posts 31

    yup, that did the trick :good:

    #23340

    Beau Dwyer
    Participant
      • Posts 10

    I think this is the problem
    Let me know if it works well

    Awesome work, that fixed it up for me.

    #24674
    BambiPlattfuss
    BambiPlattfuss
    Participant
      • Posts 100

    my project vpin on youtube: https://goo.gl/Dmk7c1
    Join the Visual Pinball Junkies Group on Facebook for latest Infos, WIP, cool people and a complete actual installation Guide https://www.facebook.com/groups/VPjunkies/

    #24676
    tttttwii
    tttttwii
    Participant
      • Posts 72

    Cool! Can you share the file for the colored DMD?

    #24677
    BambiPlattfuss
    BambiPlattfuss
    Participant
      • Posts 100

    Read description of the video

    my project vpin on youtube: https://goo.gl/Dmk7c1
    Join the Visual Pinball Junkies Group on Facebook for latest Infos, WIP, cool people and a complete actual installation Guide https://www.facebook.com/groups/VPjunkies/

    #24682
    tttttwii
    tttttwii
    Participant
      • Posts 72

    Works perfect, thanks.

    Read description of the video

Viewing 15 posts - 106 through 120 (of 140 total)

You must be logged in to reply to this topic.